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This is the page where the action is (usually.) Details of some of the many battles and skimishes from the world of fantasy wargaming are recorded here in all their glory!
If you would like to send in details of one of your own conflicts then the address to send them to is blackdwarf@lineone.net
CONTENTS
| Article | Game | Page | Contributer(s) |
| Sunrise Slaughter | 40K(2) | 1 | James & John |
| Necromunda Battle report | NEC | 1 | John, Chris, John H, Thomas, James |
| Cursed Plains | WH(4) | 2 | James & John |
| Tau Battle report | 40K(3) | 2 | U571sniper |
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This is the first of our battle reports, and hopefully this page will be updated with new battle reports every month at most. There were four players in this battle; Thomas, John Hinton, Chris and myself, John. James did the map for this and kept track of what was going on during the game. The layout of the table is shown in the diagram below:
The dotted line squares show the deployment areas of the different gangs, Thomas in blue, John Hinton in yellow, Chris in green and myself in red. We all had fairly green gangs that had played one or two games, and were therefore all evenly matched. Turn 1: After we had all rolled to see what the turn order was John went first, followed by Thomas, John Hinton and lastly Chris we deployed our gangs and started the game. One of Thomas’ Heavies had infiltration and so he deployed it in the ruins, where he had good cover and could shoot any approaching gangers. John went first and started advancing his gangers in two directions, towards Chris and also towards Thomas. Meanwhile his heavy stood on top of the main building in his deployment zone and took careful aim at Thomas’ heavy over the other side of the board. He managed to achieve two hits with his heavy stubber, but neither wounded and Thomas’ heavy was just pinned. Meanwhile Thomas’ gang advanced towards John with the cover of his other heavy, who had infiltrated well forward of the front line. Hinton decided to take the defensive option and stayed where he was and just put all his men on overwatch. Chris advanced towards the centre of the board, which was definitely brave of him, but also perhaps a bit stupid !!! Turn 2: John continued to advance his gang primarily towards Thomas while his heavy blasted one of his gangers who had come out into the open, but again scored no wounds. He wonders if he actually brought any live ammunition with his for this battle at all !! Thomas continued to advance, however somewhat more cautiously now, but under the cover of both his heavies. Hinton remained on overwatch except for three of his best gang members, who decided to stop hiding and come out and kick some ass !! Chris also continued to advance towards the middle, and as he did he noticed that he had a clear shot at Hinton’s leader with his leader. Taking careful aim he lined up his plasma gun and fired, instantly taking Hinton’s leader out of action. As a result one of the gangers who had advanced with him (obviously squeamish at the sight of blood !!) broke and turned to flee. Turn 3: Some of John’s gang members came into range of Thomas’ gang and so using the cover to avoid the heavies took up sniper positions. In the shooting phrase the heavy fired at Thomas’ Heavy on the building again, this time getting five hits and taking him out for good. Also his ganger who had moved into range fired a bolt shell at Thomas’ ganger up on the building and he returned fire at the same time. Both gangers were pinned. Hinton remained where he was and attempted to blast Chris with fir from his heavy, but missed. The ganger who had broken last turn fled to cover and hid. Chris realised that his gang was somewhat exposed and so retreated to heavier cover where they were safe. Turn 4: As more of John’s gangers arrived to confront Thomas’ gang the fighting increased, but although John took a number of shots, none of them caused any damage. In Thomas’ turn he returned fire on the gangers who were shooting from the ruins, but the shots were futile and John’s gang also sustained no damage from the shooting. The ganger who had fled in Hinton’s last turn rallied and prepared himself for more combat and to avenge his leader. Meanwhile the rest of the gang remained on overwatch apart from a couple of wild shots at Chris’ gang in the middle. Chris managed to take down another one of Hinton’s fighters in his shooting phrase without suffering any damage to himself. Turn 5: John decided to get some of his gangers stuck in with some good old-fashioned close combat. He charged one of Thomas’ juves with a ganger and a juve. The juve won combat, but didn’t cause any damage (never get a juve to do a gangers job !!), but the ganger won easily as Thomas rolled two fumbles !! Thomas started to pull his gangers back towards his deployment zone so he could get better positions for cover and shooting. Meanwhile Hinton remained on overwatch with his entire gang apart from his heavy, who missed again. Chris was starting to get a bit worried about Hinton’s heavy shooting him all the time, and so he used his leader to shoot the heavy with his plasma gun on high power, taking him down … toasted !! Turn 6: With Thomas retreating, John charged his other heavy with his close combat ganger and easily won combat taking him down and out. He also used his heavy to blast another one of Thomas’ gangers, taking him out also. Thomas returned fire using overwatch and managed to take out one of John’s juves who was rather stupidly standing in the open. In Thomas’ turn he decided to bottle out as he had lost too many both his heavies and had no good firepower left. Hinton and Chris exchanged a few shots at each other, but no damage was sustained by either gang. Turn 7: John started to pull his gang back as Thomas had now bottled, and some of his gangers started heading for Chris’ gang. His heavy also moved to get a better position to shoot as well. In the mean time Hinton’s gang retreated to heavy cover and took a few futile shots at Chris’ gang again. Chris’ heavy, who so far hadn’t played much part in the game, got in range with his flamer and torched Hinton’s ganger who was hiding in hard cover, but only caused a flesh wound. He also shot his heavy again in an attempt to take him out for good, but he just stayed down. Turn 8: John kept on advancing towards Chris’ gang and also noticed that one of Chris’ gangers had sneaked into his deployment zone. So he blasted him with everything he had and took the ganger down. Hinton took a bottle roll and passed again, and decided to stay in the game, although there wasn't a lot that he could do. With Hinton’s ganger taking a flesh wound meant that he wasn’t so good in combat, and so Chris charged him with his heavy, and took him out. Turn 9: John carried on advancing towards Chris, and also charged to down ganger with his heavy and took him out of action. Hinton took another bottle test and failed this time, and so left just John and Chris in the game to fight it out. Chris now started advancing towards John, as Hinton was no longer in the game. Both his and John’s gangs had taken casualties and so were about evenly matched. Turn 10: Chris and John’s gangs met around the bunkers in this turn and Chris’ scummer shot down both John’s Ratskin scout and his juve. In return John was a bit annoyed with the scummer and so took him out with a single clean shot from his leader. Subsequently to this Chris’ gang failed their bottle roll and John’s passed, and so the game was over … John had taken the victory !! ![]() The final scene is shown above. |
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